Everybody picks a number.
One of you answers first.
Two to six players, each choosing in secret. An operator gets rolled, the equation lands, and the round is decided in tens of milliseconds.
- Pick
- Choose a number between 1 and 100 — or whatever range the host sets. Nobody sees it until the reveal. Miss the clock and you have no number that round, though you can still win it.
- Roll
- Add, subtract, multiply, divide. The host decides which are in the randomizer; the dial shows the ones in play before it lands on one.
- Race
- Expressions read strictly left to right. Divide answers go to two decimal places. A wrong answer costs a short cooldown, so it pays to be right rather than fast.
- Connect
- Players connect straight to each other, with a relay fallback for networks that block that. No account, no server, nothing installed.
Open a room
You will get a four-digit code. Anyone with it can join.
Join a room
Four digits from whoever is hosting.